If 000c76c9 is indeed the unique RefID of that Dwarven chest in Bronze Water Cave, prid 000c76c9 (or prid c76c9, or prid "000c76c9") should work (and there wouldn't be need for stating its location, since it's unique). Lastly, note that prid is a console command that will simply allow you to keep referencing the same RefID for subsequent commands. I think you can change this by placing items from your inventory in it: as these items (and other changes you have caused in an area) will remain in place for at least three in-game days, its RefID will likely be embedded into your saved game, but this is pure speculation. This applies to your Dwemer chest as well: even though its RefID is apparently unique, since your player character has no direct connection with it, it isn't loaded when your PC is outside of the cell it's located in. This is why you cannot address it through the in-game console when it's not loaded in the engine. the RefIDs of companions, being tied to the player through scripting, will be loaded in the engine even when off-screen (and possibly when dismissed) since they are part of your saved game files). "Specifically placed creatures or items" can also have unique RefIDs source.Įven when items have a unique RefID, they can only be addressed when they're loaded in the engine (which is not necessarily loaded on-screen: e.g. Unique in-game items have a fixed BaseID and FormID. Spawning the BaseID of a unique NPC or a unique quest item will create a copy, or clone, potentially causing bugs, as they can both be referenced by the engine, which assumes there is a single entity with that identifier, which is especially hazardous when referenced in scripts (during quests, for example). Spawn a quantity of 100, and they will all have the same BaseID, but a unique RefID, probably with an incremental value (and if you were to reload and spawn another object with a different BaseID, they might spawn with the same RefIDs as the other objects). To use it, simply open the console menu, click on your target, and then enter 'kill' into the console. To demonstrate: you can spawn a generic item using BaseID, and, upon spawning, it will have a RefID. This console command lies very deep in the realm of 'cheat code.' Put simply, it will kill your target - no questions asked. RefIDs: unique identifiers used for a specific unique item (a copy or clone) in-game, generated or called at run-time.Quest Debugger (XB1) - allows you to debug any quest in the game. Hundreds of gameplay, quest, NPC, object, item, text and placement bugs fixed. BaseIDs: unique identifiers used for the 'blueprints' of items, preexisting in the game files. Unofficial Skyrim Special Edition Patch USSEP XB1 - a MUST for all play-throughs.The Creation Engine (and the Gamebryo engine before it) works with FormIDs, which are unique identifiers for every single entity in-game, and consist of: I was just wondering if you could uniquely reference a PRID from another cell by somehow preferencing it, for example (and I can assure you this doesn't work):Īs Roddy insinuates, these objects are (in all likelihood) not yet parsed by the engine, so individually spawned items for all practical purposes do not exist. Sinderion's is clearly unique within the game. I assumed its RefID was unique within the game, but maybe that RefID is only unique within a cell. I assumed it got assigned that when the Bethesda developer plopped it in the cave during game construction. I have many different restarts of Sykrim with totally different characters, but in all the games, the RefID for the Dwemer chest in BronzeWaterCave is always 000c76c9. I just noticed that if I type 000EEC5F".additem 000669A5 5, the corpse of Sinderion (RefID 000EEC5F) in Blackreach would gain 5 leeks, no matter where I was located in the game. This is a purely academic inquiry I am not trying to accomplish anything. Invalid reference '000c76c9' (only object references and reference variables are allowed in this context). However, if I am outside of BronzeWaterCave the same commands will result in: It will add 5 leeks ( 000669A5) to the Dwemer chest ( 000c76c9) in the cave. It will not work on enabled references.In the Skyrim Console, how can I reference an object that is not in the cell that I currently am in?įor example, if I am in BronzeWaterCave and type: Reference, which places the reference in a queue for deletion a fewįrames later. MarkForDelete allows a script to set the delete flag on a disabled This will get rid of the object completely, once the cell it's in unloads. select the body or other unwanted object,.go into the in-game console (using the key above the Tab key, usually ~ on QWERTY keyboards).get the unwanted object directly in view.System does its normal clean up, the object will be deleted, and its marks an object for actual deletion: when the James' answer is correct for the OP's specific situation, but with the following command you can completely (not only visually) get rid of anything in-game: Use the MarkForDelete command
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